
Charles Henri Bernier
3D Artist at Ubisoft on Assassin's Creed: Codename Hexe
Québec, Canada
About
I've been working in the game industry since 2005, both on mobile projects and on AAA PC/Console games. First as a programmer and currewntly as a 3D artist. My main job is to create 3D assets (modelling & texture) and integrate them in the game engine (Unity 3D, Unreal & Ubisoft Anvil). I also teach 3D at a local college on an occasional basis.
Skills
3D Modeling3D PrintingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingGame DevelopmentHigh-poly Modeling
Software proficiency

3ds Max

Blender

Maya

Photoshop

Substance 3D Painter

Substance 3D Designer

Marmoset Toolbag

Unreal Engine

ZBrush

Unity

TopoGun