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Charles Henri Bernier
Charles Henri Bernier
3D Artist at Ubisoft on Assassin's Creed: Codename Hexe
Québec, Canada

About

I've been working in the game industry since 2005, both on mobile projects and on AAA PC/Console games. First as a programmer and currewntly as a 3D artist. My main job is to create 3D assets (modelling & texture) and integrate them in the game engine (Unity 3D, Unreal & Ubisoft Anvil). I also teach 3D at a local college on an occasional basis.

Skills

3D Modeling3D PrintingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingGame DevelopmentHigh-poly Modeling

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
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