I was interested in building a realistic science fiction vehicle and explore hard edge modeling in 3DSMax. The Drone was produced mainly with primitives, splines and probooleans. This approach makes it easy to branch both high poly and low poly models by simply adjusting the resolution of the 3D elements.
Baking, PBR Texturing and Iray Rendering were all done in Substance Painter. Photoshop was used to produce alphas and assemble the presentation documents.