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Old Station
4 lighting setup

4 lighting setup

Sunny day lighting setup (real-time Unreal screen capture)

Sunny day lighting setup (real-time Unreal screen capture)

Sunny morning lighting setup (real-time Unreal screen capture)

Sunny morning lighting setup (real-time Unreal screen capture)

Foggy night lighting setup (real-time Unreal screen capture)

Foggy night lighting setup (real-time Unreal screen capture)

Clear night sky lighting setup (real-time Unreal screen capture)

Clear night sky lighting setup (real-time Unreal screen capture)

3D mesh

3D mesh

Modules

Modules

Module's wireframe

Module's wireframe

Trim sheet

Trim sheet

Trim sheet textures

Trim sheet textures

Trim sheet high-resolution mesh

Trim sheet high-resolution mesh

Building Ref from google map

Building Ref from google map

Modules Planning

Modules Planning

Photo Ref

Photo Ref

Photo Ref

Photo Ref

Photo Ref

Photo Ref

Old Station

This is a two-part project. The first part is about modeling an old fire station inspired by a building in my neighborhood. I created a trim sheet, built some modules, and then modeled the station. The brick texture is from texturehaven.com.

The second part is about integrating the building in Unreal and lighting it. The environment is from the Epic Store. Some assets and decals are from Megascan.

My Process is documented in this polycount thread: https://polycount.com/discussion/223854/wip-old-fire-station.

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